The spread Info on the upcoming arrival
Published on November 2, 2007 By Pithlit In Beta Feedback
I have been thinking about this for quite a bit now, but i can´t really see the advantage of phasemissiles above normal ones.
With the phase missile techs i have the chance to let 30% of my torpedoes bypass the enemy shields.
This means 30% of the damage is directly done to the hull, while shields are still up, right?
In my eyes this barely any matters as ships don´t have 30% in hullpoints instead of what they have in shields (dunno about advent, though)
A negative side on the early damage to the hull is, though that the repair system kicks in.
So a ship damaged by phasemissiles can repair the damage by both its hull repairrate and the shield regeneration rate, effectively countering more of the damage.
A ship hit by normal missiles can only counter by shield regeneration rate, until the shields are down.

I see that i need the phase missile techs to get to the last two damage techs for the missiles (nano warheads) that give an additional 20% damage.

I guess i must be missing something here.
Why are phasemissiles better than normal missiles?
Are the techs doing anything else than increasing the shield penetration?
Comments (Page 2)
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on Nov 02, 2007
As noted by some others, the biggest benefit is that you can avoid damage reduction from shielf mitigation, and get a head start on hull damage in the process. Since the missiles seem to mostly come in swarms, I'd imagine mitigation comes into play with them quite easily.
on Nov 02, 2007
As noted by some others, the biggest benefit is that you can avoid damage reduction from shielf mitigation, and get a head start on hull damage in the process. Since the missiles seem to mostly come in swarms, I'd imagine mitigation comes into play with them quite easily.


I think the question in the first post was this, though:

When the missile damages the hull through the shield, the assumption is that damage is the base damage of the missile mitigated only by the armor. But does it still damage the shield (with the shield mitigation) or not?

The point Pithlit is trying to make, from what I understand (and I apologize if I'm putting words in your mouth) is that if the missile doesn't damage the shield when it passes through to do hull damage, then effectively you spread out your overall damage between two constantly regenerating sources. You'll do less total damage to shields because 30% of your missiles will now pass through harmelssly, allowing shields to last considerably longer due to regen rates. At the same time, only 30% of your firepower will be hitting the hull, which at the same time regenerates also. The final effect is that it may take *longer* to destroy a ship when you effectively split the damage like this than if 100% of your firepower went to shields first, and then to hull once shields are down.

NOTE: I'm just paraphrasing my understanding of what Pithlit is trying to get at
on Nov 02, 2007
My understanding is that they completely bypass shields. Theoretically, that results in lower mitigation so the rest of your attacks that are still hitting them deal more damage.
on Nov 02, 2007
Annatar11: exactly my point
on Nov 02, 2007
30% of your firing power? well i understand badly. i think it was 30% chance to bypass shield, full damage to hull if hit.=S
on Nov 02, 2007
Right, but if 30% of your missiles bypass the shields, then you do 70% of your combined max potential damage output to shields and 30% to hull, basically splitting your damage. So the discussion is if this way ends up being slower than dedicating 100% of your damage output to shields first, then to hull

It'd be fun to test this, too. Any volunteers? Could do something like 20 missile frigates with phase missiles unresearched and then researched to 30%, timing how long it takes to destroy some capital of choice
on Nov 02, 2007
yeah, that should do it, lets do a lab
on Nov 02, 2007
Armor nuke + phase missiles = very dead TEC capship setup. Probably not real great against a fleet with command cruisers though, letting them restore faster.
on Nov 02, 2007
Going to be around tonight? I'll probably be able to hop on around 5:00 central/6 eastern. Not sure what time zone you're in
on Nov 02, 2007
i´m around now
on Nov 02, 2007
And I'm at work
on Nov 02, 2007
The power of SINS compels you!
on Nov 02, 2007
.. to blow up the office so I can stay home and play Sins?
on Nov 02, 2007
just dont forget your genuine red swingline stapler on the way out
on Nov 02, 2007
We don't have those here I can drive off with the copier, though, and smash it to bits!
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