The spread Info on the upcoming arrival
Published on November 1, 2007 By Pithlit In Sins of a Solar Empire
The new model is totally awesome!
I mean i rocks, it really rocks!

Thats the way a spaceship should look like. and really its making all the other TEC capships look bad ^^;
I know that the KOl is the only real warship of the tec, but i really hope the others get an overhaul aswell to match that awesome style!

Go KOL!
Comments (Page 4)
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on Nov 03, 2007
I am sure that after the game is released and the devs get a bit of a break that they will release a patch to take care of some of these issues.
on Nov 03, 2007
I like the new model, but it doesn't feel like the TEC what-so-Ever

people dont seem to get the obvious around here...

thats the POINT, the Kol is the newest of new TEC ships, its the first thing they made from SCRATCH, everything else in the whole TEC fleet is recycled (damn you environmentalists) the Kol though, was engineered from scratch, tis why it looks much better and yet "out of place"
I absolutly agree, god the Kodiak is just a silly design

yeah, if one ship is to be updated it needs to be the kod.
on Nov 03, 2007
You guys don't seem to realize that this game pretty much needs to be done by the beginning of December. There's not 94 days of development time left, there's less than 30.

Well, then you better get onto animating all those turrets. As it is now is okayish for a Beta, but a game coming out in 2008 can not, under any circumstances, not have animated turrets.
on Nov 03, 2007
Well, then you better get onto animating all those turrets. As it is now is okayish for a Beta, but a game coming out in 2008 can not, under any circumstances, not have animated turrets.


Forget it. Won't happen. Got discussed to death already.

on Nov 03, 2007
Seriously, Homeworld had animated turrets. And if you want a game of comparable scale, Supreme Commander has animated parts on units. More animated parts than SoaSE's units would need, on many more units. There is absolutely no excuse for not having them. And that's been said from the start.
on Nov 03, 2007
The dev's have stated many times that having animated turrets will cause unacceptable performance hits. Besides most people play zoomed far enough to where you wouldnt notice any animations anyway. This is a dead issue. It aint gonna happen
on Nov 03, 2007
The dev's have stated many times that having animated turrets will cause unacceptable performance hits. This is a dead issue. It aint gonna happen


Actually the honest answer they gave after the discussion, was that it would take too much time to do and implement it and that they will take a second look at it after the release.

The stuff about performance has really no base in reality (there are older games with much lower performance requirements which have moving parts on unit models and have more units on the screen at one time) and can't be used against moving turrets as an argument.

Lack of time to implement it though, is perfectly reasonable.
on Nov 03, 2007
What better ship to convert to a colonizing support ship than a cruise liner? It's not like civilians like to ride on an uncomfortable ship. Great job with the new Kol!

also makes them more suspicious when you say "hey, time for a cruise!" and stick them on a cramped, stinky boat and phasespace to outer planets.


Not so suspicious when you consider that the people you're dumping on the planet are really just the government, not the populace (they're already there).
on Nov 03, 2007
And if you want a game of comparable scale,


And ridiculous system requirements...

And again, its been done to death already.
on Nov 03, 2007
Daton supcom is an exception to EVERY extreme, its a terrible comparison.
on Nov 03, 2007
I like the new kol too. and as has been said, its okay if it looks different in style from the other tec ships. only ship in the armada that was originally built for combat, rest of them are converted from other uses, for those who still missed that info.
on Nov 03, 2007
I will miss the old kol and all of its weirdness...

Will this mean other TEC ships might get updated looks, cause in that case make the Akkan pretty.
on Nov 03, 2007
nope
on Nov 04, 2007
I can accept the animated turret arguement, it really isn't going to deliver much visable benefit given the normal zoom level you play at.

I can accept the other TEC ships need to look old/industrial compared to the Kol to fit the storyline.

But looking old doesn't have to mean looking like 'a flying cat litter tray' as in the case of the TEC Dreadnought.

Its the quality of the Kol that needs to be replicated in the other models not the look and feel. Consider the case of Bioshock where the Devs made old look beautiful or the countless WWII games.

If IC are out of development time, then I guess thats that you can't say you weren't warned.

Imagine if Crytek said 'yeah well you see on this level of Crysis there was a forest fire before you arrived and thats why you can't see any tree's and the textures are all the same dark grey, its all part of the story'.

Come on you know it needs to be done, are we going for game of the year here or not?   Just pause the countdown for a few weeks no one will mind, if your investors and publisher give you a hard time we'll giv em a good shoeing for you.
on Nov 04, 2007

Daton supcom is an exception to EVERY extreme, its a terrible comparison.


You are, quite simply, wrong. SupCom's scale is far higher than SoaSE's, and has many more movable parts - even using their wasteful system (which, by the way, isn't the turrets - it's the actual projectile calculation, something SoaSE doesn't have anyway).

What's actually completely analogous to SoaSE's scale is Homeworld and Homeworld 2. And those had animated turrets. Even on corvettes. The "performance drain too big" excuse is a blatant lie - everyone with even a modicum of engine coding experience can see that.
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