I have been thinking about this for quite a bit now, but i can´t really see the advantage of phasemissiles above normal ones.
With the phase missile techs i have the chance to let 30% of my torpedoes bypass the enemy shields.
This means 30% of the damage is directly done to the hull, while shields are still up, right?
In my eyes this barely any matters as ships don´t have 30% in hullpoints instead of what they have in shields (dunno about advent, though)
A negative side on the early damage to the hull is, though that the repair system kicks in.
So a ship damaged by phasemissiles can repair the damage by both its hull repairrate and the shield regeneration rate, effectively countering more of the damage.
A ship hit by normal missiles can only counter by shield regeneration rate, until the shields are down.
I see that i need the phase missile techs to get to the last two damage techs for the missiles (nano warheads) that give an additional 20% damage.
I guess i must be missing something here.
Why are phasemissiles better than normal missiles?
Are the techs doing anything else than increasing the shield penetration?